bullet.gif (4533 bytes)

lfad.gif (3791 bytes)

disk2.gif (3013 bytes)


Topic of the Month: August 2001

What is Recoil and How is it Calculated?

The same forces that govern the performance of rockets in space also cause a firearm to recoil when it is discharged. In the 17th century, Sir Isaac Newton introduced the concept that for every action there is an equal and opposite reaction. This concept is now known as Newton’s third law of motion, and is the basis for the rearward push of a gun when it is fired or the thrust to send a rocket streaking into the heavens. When a gun is fired the gas from the burning powder forces the bullet out of the case and down the barrel and exerts an equal and opposite force on the breech and stock. If the gun weighed the same as the bullet it would recoil back just as fast as the bullet goes forward. However, the gun weighs much more than the bullet and powder charge so the bullet is moved much faster and farther than the gun.

Three elements enter in producing recoil. The first is the reaction to the acceleration of the bullet as it moves down the barrel until it leaves the barrel at it’s maximum velocity, commonly referred to as muzzle velocity. The second element is the reaction to the acceleration of the expanding gas generated by the burning powder. The third element is the reaction of muzzle blast when the bullet leaves the barrel and the escaping gas gives a reactive push to the muzzle. As a general rule of thumb, the escaping gas velocity is about one and a half times the bullet velocity. For example, the escaping gas velocity would be about 4,000 f.p.s. for a projectile with a muzzle velocity of 2,700 f.p.s. A value of 4,000 is sufficiently accurate for practical purposes with small arms having muzzle velocities between 1,000 and 4,200 f.p.s.

The factors that enter the recoil can be written in terms of momentum where momentum is the product of mass and velocity:

Mg*Vg = Mb*Vb + Mc*Vc
 

Where:

Mg,Vg = mass and velocity of the gun
Mb,Vb = mass and velocity of the bullet
Mc,Vc = mass and velocity of the powder charge

Based on the information above and correcting for the proper units we can write the following:

(1) I = (Wb*Vb + Wc*Vc)/225400
 

Where:

I = recoil impulse, lb.-sec.
Wb = bullet weight, grains
Vb = muzzle velocity of bullet, f.p.s.
Wc = weight of powder charge, grains
Vc = velocity of powder gases, f.p.s. (4,000 in these calcs.)
225400 = unit correction factor (7000 gr./lb.*32.2 f.p.s.2)

Note: To calculate the recoil of shotguns it is necessary to add the weight of the wads to the weight of the shot to obtain a value for Wb.

The free recoil velocity of the gun is easily found from the recoil impulse and weight of the gun:

I = Wg/32.2*Vg or rearranging terms:

(2) Vg = 32.2*I/Wg
 

Where:

Vg = free-recoil velocity of the gun, f.p.s.
32.2 = acceleration of gravity, f.p.s.2
I = recoil impulse, lb.-sec.
Wg = weight of gun, lb.

The recoil energy of the gun can then be calculated from the kinetic energy equation:

E = ½*Mg*(Vg)2 or simplifying:

(3) E = Wg*(Vg)2/64.4
 

Where:

E = free-recoil energy, ft.-lbs.
Mg = mass of the gun (Wg/32.2)
Wg = weight of gun, lb.
64.4 = acceleration of gravity*2, f.p.s.2
Vg = free-recoil velocity of the gun, f.p.s

Recoil energy is found in three simple steps. First find the recoil impulse (I) from equation 1, then using the recoil impulse calculated, calculate the free-recoil velocity from equation 2. Finally plug the calculated free-recoil velocity into equation 3 and solve for the recoil energy (E).

To illustrate these calculations, consider the .308 NATO cartridge in a rifle weighing 8 lbs., firing a 150gr. bullet at 2800 f.p.s. with 46 gr. of powder.

I = (150*2800 + 46*4000)/225400 (equation 1)
I = 2.68 lb.-sec.

Vg = 32.2*2.68/8 (equation 2)
Vg = 10.8 f.p.s.

E = 8*10.8*10.8/64.4 (equation 3)
E = 14.5 ft.-lbs.

To recap, the items that affect recoil are gun weight, bullet weight, powder charge weight and muzzle velocity. Using a heavier gun, shooting a lighter weight bullet, cutting the powder charge or reducing the muzzle velocity or a combination of these items can reduce recoil.

A table of recoil values for some typical firearms is given in the following Table:

RECOIL TABLE

Cartridge
(HG =
handgun)
Bullet
Weight
(gr.)
Charge
Weight
(gr.)
Muzzle
Velocity
(f.p.s.)
Gun
Weight
(lb.)
Recoil
Impulse
(lb.-sec.)
Recoil
Velocity
(f.p.s.)
Recoil
Energy
(ft.-lb.)
.22 Hornet 45 11.5 2690 7 .74 3.4 1.3
.223 Rem. 55 27 3240 7 1.27 5.8 3.7
.243 Win. 80 48 3350 8 2.04 8.2 8.4
.30-30 Win. 170 32 2200 7 2.23 10.2 11.4
.30-06 180 56 2700 8 3.15 12.7 20
.300 Wby. M 180 85 3245 9 4.10 14.7 30.1
.375 H&H M 300 76 2530 9 4.72 16.9 39.8
.45-70 405 30 1330 8 2.92 11.8 17.2
.458 Win. M 500 66 2040 9 5.70 20.4 58.1
.460 Wby. M 500 130 2700 10 8.3 26.7 110.8
.22 L.R. HG 40 1.1 800 .5 .16 10.3 0.8
.357 Mag. HG 158 16 1235 2.1 1.15 17.6 10.1
.44 Mag. HG 240 22.5 1180 3 1.66 17.8 14.7

In our ballistics program, Load From A Disk, we have rated recoil energy into categories that give an indication of felt recoil or "kick." In the table above the recoil of the .22 Hornet would be rated as "mild" while the .460 Wby. Mag. would be rated "severe- OUCH!"

Watch our web site for the next topic of interest "What is Ballistic Coefficient and how is it Calculated." Until then, shoot safely and know where your bullets are going.

Sincerely,
The Ballistician

< Return

 

 


Home   Features    Demo     Order    Tech Support   Field Results  

News & Reviews    Web Links   What Is Ballistics?   Contact Us!  

 

© 2001 Intelligration Systems Group
& W. Square Enterprises
Last Modified April 30, 2002